weatherless...................85.17232% hyperoffense..................39.54048% offense.......................36.85992% balance.......................17.03179% voltturn...................... 8.03723% sun........................... 7.78787% choice........................ 5.24980% rain.......................... 4.06091% semistall..................... 3.43308% stall......................... 3.13474% sand.......................... 2.22638% sunoffense.................... 1.86570% monotype...................... 0.94398% hail.......................... 0.75697% rainoffense................... 0.56550% rainstall..................... 0.47644% sandoffense................... 0.47199% tailwind...................... 0.40075% monodragon.................... 0.27162% monowater..................... 0.18702% hailoffense................... 0.16475% trickroom..................... 0.13804% monosteel..................... 0.12913% monopoison.................... 0.11577% monoice....................... 0.07124% monoelectric.................. 0.03562% monofighting.................. 0.03562% monograss..................... 0.02226% gravity....................... 0.02226% monofairy..................... 0.02226% monoghost..................... 0.01781% mononormal.................... 0.01781% monodark...................... 0.01336% hailstall..................... 0.00891% monobug....................... 0.00445% dragmag....................... 0.00445% sandstall..................... 0.00445% multiweather.................. 0.00445% sunstall...................... 0.00445% Stalliness (mean: -0.573) -2.0|### |############# -1.5|################### |############################## -1.0|####################### |####################### -0.5|################## |############# 0.0|############## |######## +0.5|######### |####### +1.0|#### |### +1.5|## |# +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.51%