weatherless...................86.85667% hyperoffense..................44.19341% offense.......................32.49272% balance.......................16.23730% voltturn...................... 8.93221% choice........................ 7.35805% sun........................... 6.56106% stall......................... 3.94926% rain.......................... 3.29690% semistall..................... 3.12732% sand.......................... 2.69692% sunoffense.................... 1.72310% rainstall..................... 0.62835% hail.......................... 0.59339% sandoffense................... 0.57942% monotype...................... 0.46378% tailwind...................... 0.31590% rainoffense................... 0.28289% monodragon.................... 0.25128% trickroom..................... 0.13249% hailoffense................... 0.12938% monosteel..................... 0.06261% monopoison.................... 0.04032% gravity....................... 0.03566% monoice....................... 0.03477% monowater..................... 0.02529% monofighting.................. 0.02334% hailstall..................... 0.01427% mononormal.................... 0.00721% monofairy..................... 0.00692% monoghost..................... 0.00551% multiweather.................. 0.00495% monoelectric.................. 0.00328% monodark...................... 0.00262% dragmag....................... 0.00192% sandstall..................... 0.00164% monograss..................... 0.00062% monobug....................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.604) -2.0|### |############# -1.5|################## |############################## -1.0|#################### |################### -0.5|########### |######### 0.0|######### |##### +0.5|######### |####### +1.0|#### |## +1.5|## |# +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.60%