weatherless...................89.02984% hyperoffense..................53.11552% offense.......................24.58439% balance.......................13.91377% choice........................13.59735% voltturn......................12.12769% stall......................... 6.15050% sun........................... 4.92876% sand.......................... 3.25161% rain.......................... 2.42801% semistall..................... 2.23581% rainstall..................... 1.35978% sunoffense.................... 1.33579% sandoffense................... 0.49832% hail.......................... 0.36179% monotype...................... 0.23126% monodragon.................... 0.21730% tailwind...................... 0.16754% trickroom..................... 0.15844% gravity....................... 0.08819% hailoffense................... 0.05930% rainoffense................... 0.04525% hailstall..................... 0.02883% monosteel..................... 0.00419% monopoison.................... 0.00308% monoice....................... 0.00271% mononormal.................... 0.00242% monowater..................... 0.00146% monofairy..................... 0.00004% monofighting.................. 0.00003% monoghost..................... 0.00002% monograss..................... 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.623) -2.0|# |######### -1.5|############ |############################## -1.0|############# |########### -0.5|##### |###### 0.0|##### |## +0.5|##### |##### +1.0|### |# +1.5|# |# +2.0|## |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.87%