weatherless...................88.36842% hyperoffense..................51.21318% offense.......................25.94274% voltturn......................13.77754% balance.......................11.30112% stall.........................10.58099% sun........................... 8.42481% choice........................ 6.71146% sand.......................... 2.66970% sunoffense.................... 1.26655% semistall..................... 0.96197% rain.......................... 0.46435% monotype...................... 0.23804% monodragon.................... 0.23642% sandoffense................... 0.19347% trickroom..................... 0.15329% gravity....................... 0.08174% hail.......................... 0.07272% tailwind...................... 0.05822% rainstall..................... 0.03667% hailoffense................... 0.02140% rainoffense................... 0.00849% mononormal.................... 0.00074% monoice....................... 0.00049% monopoison.................... 0.00022% hailstall..................... 0.00020% monowater..................... 0.00014% monosteel..................... 0.00002% monofairy..................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monoelectric.................. 0.00000% monofighting.................. 0.00000% monobug....................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% multiweather.................. 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.546) -2.0|# |############# -1.5|######################### |############################## -1.0|##### |############ -0.5|######### |############# 0.0|## |######## +0.5|# |##### +1.0|## |# +1.5| |# +2.0|# |### +2.5|######### more negative = more offensive, more positive = more stall one # = 0.71%