weatherless...................78.56564% offense.......................47.21718% balance.......................32.63146% hyperoffense..................15.42801% sand..........................11.68710% voltturn...................... 6.38582% rain.......................... 4.72902% semistall..................... 3.65554% sun........................... 3.56247% hail.......................... 1.83587% trickroom..................... 1.18608% stall......................... 1.06780% sandoffense................... 0.87715% rainoffense................... 0.78905% monotype...................... 0.74582% choice........................ 0.73227% hailoffense................... 0.51455% sandstall..................... 0.48780% sunoffense.................... 0.41028% multiweather.................. 0.38011% monodark...................... 0.29187% trickrain..................... 0.13293% mononormal.................... 0.12931% monobug....................... 0.10121% monowater..................... 0.09327% tricksun...................... 0.08730% monopsychic................... 0.04714% monoelectric.................. 0.04262% dragmag....................... 0.03044% monosteel..................... 0.02721% monopoison.................... 0.02509% monoflying.................... 0.02298% monofire...................... 0.02141% monodragon.................... 0.01174% tailwind...................... 0.01077% monorock...................... 0.01074% monograss..................... 0.01037% monoice....................... 0.00970% monofairy..................... 0.00481% monofighting.................. 0.00275% monoground.................... 0.00270% Stalliness (mean: -0.229) -2.0|# |## -1.5|####### |################ -1.0|############## |####################### -0.5|##################### |############################ 0.0|############################## |########################## +0.5|################### |###### +1.0|####### |## +1.5|## |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.48%