weatherless...................87.99172% offense.......................60.79279% balance.......................28.49408% sand.......................... 7.66677% hyperoffense.................. 5.74846% semistall..................... 4.12837% voltturn...................... 2.30282% choice........................ 2.10836% rain.......................... 1.99404% sun........................... 1.86756% trickroom..................... 1.21782% stall......................... 0.83630% sandstall..................... 0.63543% hail.......................... 0.51941% hailoffense................... 0.44208% rainoffense................... 0.23383% sandoffense................... 0.15707% tricksun...................... 0.10304% dragmag....................... 0.09140% trickrain..................... 0.04368% multiweather.................. 0.03950% monotype...................... 0.03946% monoelectric.................. 0.03208% sunoffense.................... 0.02084% monobug....................... 0.00712% monowater..................... 0.00014% monodark...................... 0.00011% monofairy..................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.164) -2.0| |# -1.5|### |## -1.0|####### |########################### -0.5|###### |###################### 0.0|############################## |######################## +0.5|####### |#### +1.0|##### |## +1.5| | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.70%