weatherless...................53.21417% offense.......................39.79758% rain..........................37.34569% balance.......................26.26171% hyperoffense..................17.97550% stall......................... 9.25680% sun........................... 8.89937% semistall..................... 6.70841% trickroom..................... 6.03496% rainoffense................... 4.27347% sand.......................... 2.21810% trickrain..................... 1.84422% multiweather.................. 1.75732% sandstall..................... 1.72382% sunstall...................... 1.02554% voltturn...................... 0.84537% choice........................ 0.29053% sunoffense.................... 0.27117% rainstall..................... 0.26996% monotype...................... 0.20635% tricksun...................... 0.12398% hail.......................... 0.08340% monodragon.................... 0.07283% monopsychic................... 0.05968% tailwind...................... 0.04402% hailoffense................... 0.02305% monosteel..................... 0.01354% monowater..................... 0.01080% tricksand..................... 0.01058% monoground.................... 0.00958% mononormal.................... 0.00666% monoghost..................... 0.00627% dragmag....................... 0.00562% monoflying.................... 0.00440% monopoison.................... 0.00431% monoice....................... 0.00410% monodark...................... 0.00406% monofairy..................... 0.00355% sandoffense................... 0.00286% monofighting.................. 0.00240% monobug....................... 0.00173% monofire...................... 0.00104% monograss..................... 0.00088% monorock...................... 0.00078% gravity....................... 0.00055% monoelectric.................. 0.00033% trickhail..................... 0.00023% hailstall..................... 0.00004% trapper....................... 0.00002% fear.......................... 0.00000% Stalliness (mean: -0.031) | -2.0| |#### -1.5|####### |################### -1.0|########################### |############################## -0.5|######################## |############### 0.0|################ |#################### +0.5|################## |########### +1.0|########### |###### +1.5|##### |##### +2.0|## |# +2.5|### |#### +3.0|##### more negative = more offensive, more positive = more stall one # = 0.43%