weatherless...................90.65096% offense.......................41.16803% balance.......................31.34362% hyperoffense..................24.32183% rain.......................... 4.47835% voltturn...................... 2.54257% sun........................... 2.52620% semistall..................... 2.15071% hail.......................... 2.06150% monotype...................... 1.21902% stall......................... 1.01581% trickroom..................... 0.84528% sand.......................... 0.34411% monofighting.................. 0.31569% rainoffense................... 0.25328% choice........................ 0.25045% monosteel..................... 0.22618% monowater..................... 0.20630% monodragon.................... 0.15051% monopoison.................... 0.11691% mononormal.................... 0.10278% hailoffense................... 0.10244% monoflying.................... 0.09751% monofire...................... 0.09751% monoice....................... 0.09226% multiweather.................. 0.06112% Stalliness (mean: -0.371) -2.0|# |############### -1.5|##### |######## -1.0|###################### |############# -0.5|############################## |############### 0.0|############## |################## +0.5|############## |############## +1.0|#### |## +1.5| | +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.57%