weatherless...................91.06336% offense.......................45.17304% hyperoffense..................37.17720% balance.......................16.55799% rain.......................... 4.69735% hail.......................... 3.64375% trickroom..................... 1.30060% semistall..................... 0.97958% voltturn...................... 0.60331% sun........................... 0.59554% monotype...................... 0.23224% monofighting.................. 0.23224% stall......................... 0.11218% hailoffense................... 0.06014% monosteel..................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% choice........................ 0.00000% mononormal.................... 0.00000% monowater..................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% sand.......................... 0.00000% rainoffense................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.733) -2.0| |####################### -1.5|# |## -1.0|################# |#### -0.5|############################## |###### 0.0|###### |####### +0.5|## |#### +1.0|## | +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.96%