weatherless...................73.94413% balance.......................40.74660% offense.......................35.62843% voltturn......................17.77905% sand..........................15.84590% hyperoffense..................12.87829% rain.......................... 5.90309% semistall..................... 5.87177% stall......................... 4.87491% hail.......................... 2.29264% sun........................... 2.08330% hailoffense................... 0.89948% sandoffense................... 0.52132% sandstall..................... 0.43176% rainoffense................... 0.37880% trickroom..................... 0.35864% choice........................ 0.27279% sunoffense.................... 0.19785% monotype...................... 0.18395% monofairy..................... 0.15035% multiweather.................. 0.06907% dragmag....................... 0.06698% tricksun...................... 0.05396% monoice....................... 0.01493% hailstall..................... 0.00557% monofire...................... 0.00538% monodark...................... 0.00493% monoelectric.................. 0.00347% monobug....................... 0.00244% tricksand..................... 0.00121% monowater..................... 0.00082% monofighting.................. 0.00057% gravity....................... 0.00056% tailwind...................... 0.00044% monograss..................... 0.00042% mononormal.................... 0.00040% monosteel..................... 0.00019% monopsychic................... 0.00007% monodragon.................... 0.00005% monoghost..................... 0.00002% monoground.................... 0.00001% trickhail..................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.034) |### -1.5|########## |############### -1.0|############## |################# -0.5|############################ |#################### 0.0|############################ |############################## +0.5|########################### |################### +1.0|########## |###### +1.5|#### |# +2.0|## | +2.5| |# +3.0|## |##### more negative = more offensive, more positive = more stall one # = 0.41%