weatherless...................67.82628% balance.......................56.00878% offense.......................41.13113% rain..........................18.55399% sun...........................11.16060% trickroom..................... 6.84831% voltturn...................... 5.00958% tricksun...................... 2.04540% semistall..................... 1.92200% hail.......................... 1.82735% tailwind...................... 1.74730% sand.......................... 1.16467% trickrain..................... 0.85466% monotype...................... 0.71306% hyperoffense.................. 0.60291% multiweather.................. 0.51460% stall......................... 0.33518% mononormal.................... 0.12255% trickhail..................... 0.12153% tricksand..................... 0.10892% rainoffense................... 0.09808% monoice....................... 0.08118% sunoffense.................... 0.07458% monofighting.................. 0.06701% gravity....................... 0.06439% monoghost..................... 0.05999% monowater..................... 0.05950% monopsychic................... 0.04534% monodragon.................... 0.04367% batonpass..................... 0.04260% monobug....................... 0.04228% dragmag....................... 0.03643% monoelectric.................. 0.03579% monosteel..................... 0.03235% hailoffense................... 0.02608% sandstall..................... 0.02227% monorock...................... 0.02055% monofire...................... 0.02044% monograss..................... 0.01830% monopoison.................... 0.01567% monofairy..................... 0.01470% monoflying.................... 0.01459% sandoffense................... 0.01218% monodark...................... 0.01084% rainstall..................... 0.01073% monoground.................... 0.00853% hailstall..................... 0.00708% sunstall...................... 0.00638% allweather.................... 0.00086% trapper....................... 0.00075% Stalliness (mean: 0.091) -1.0|## |#### -0.5|########## |##################### 0.0|############################## |########################## +0.5|################## |######## +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.81%