weatherless...................68.83495% balance.......................57.68395% offense.......................40.24167% rain..........................18.90177% sun...........................10.80308% trickroom..................... 6.68078% voltturn...................... 5.94460% tricksun...................... 2.14367% semistall..................... 1.58688% tailwind...................... 1.53591% hail.......................... 1.13763% trickrain..................... 0.98259% sand.......................... 0.65164% multiweather.................. 0.32310% monotype...................... 0.28385% hyperoffense.................. 0.25185% stall......................... 0.23566% trickhail..................... 0.08672% tricksand..................... 0.07705% mononormal.................... 0.07169% gravity....................... 0.04834% rainoffense................... 0.04135% monoice....................... 0.04034% sunoffense.................... 0.03255% monowater..................... 0.03220% monopsychic................... 0.02593% monoghost..................... 0.02046% monodragon.................... 0.02035% monofighting.................. 0.01942% monoelectric.................. 0.01568% batonpass..................... 0.01375% dragmag....................... 0.01155% sandoffense................... 0.01126% monosteel..................... 0.00640% monobug....................... 0.00536% rainstall..................... 0.00524% sandstall..................... 0.00490% monofire...................... 0.00483% monopoison.................... 0.00456% monodark...................... 0.00390% hailoffense................... 0.00368% monograss..................... 0.00321% monoground.................... 0.00273% hailstall..................... 0.00250% monorock...................... 0.00247% sunstall...................... 0.00235% monoflying.................... 0.00232% monofairy..................... 0.00213% trapper....................... 0.00021% allweather.................... 0.00012% Stalliness (mean: 0.099) -1.0|# |#### -0.5|######### |#################### 0.0|############################## |########################## +0.5|################# |####### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.85%