weatherless...................70.75753% balance.......................61.41453% offense.......................37.36215% rain..........................18.87033% sun........................... 9.71329% voltturn...................... 7.36345% trickroom..................... 4.93812% tricksun...................... 1.86236% tailwind...................... 1.43397% semistall..................... 1.00724% trickrain..................... 0.91957% sand.......................... 0.46129% hail.......................... 0.39776% multiweather.................. 0.19927% hyperoffense.................. 0.12124% monotype...................... 0.10070% stall......................... 0.09484% mononormal.................... 0.03150% trickhail..................... 0.02568% rainoffense................... 0.02548% tricksand..................... 0.02370% monoice....................... 0.01854% gravity....................... 0.01705% monodragon.................... 0.01584% sunoffense.................... 0.01382% monowater..................... 0.00841% sandoffense................... 0.00554% monopsychic................... 0.00530% monoghost..................... 0.00528% monoelectric.................. 0.00503% monofighting.................. 0.00416% batonpass..................... 0.00386% monosteel..................... 0.00216% hailstall..................... 0.00172% dragmag....................... 0.00165% monodark...................... 0.00089% monobug....................... 0.00082% sandstall..................... 0.00076% rainstall..................... 0.00069% monograss..................... 0.00064% monopoison.................... 0.00060% hailoffense................... 0.00049% sunstall...................... 0.00046% monoflying.................... 0.00045% monofire...................... 0.00040% monoground.................... 0.00039% monofairy..................... 0.00018% monorock...................... 0.00012% allweather.................... 0.00004% trapper....................... 0.00000% Stalliness (mean: 0.115) -1.0|# |### -0.5|######## |################### 0.0|############################# |############################## +0.5|################### |######## +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.83%