weatherless...................82.57195% balance.......................73.91648% offense.......................25.55343% rain..........................11.14213% voltturn......................10.72562% sun........................... 6.19534% trickroom..................... 1.21700% tricksun...................... 0.72141% semistall..................... 0.43633% tailwind...................... 0.31471% sand.......................... 0.14740% multiweather.................. 0.10585% stall......................... 0.09100% trickrain..................... 0.07218% hail.......................... 0.04901% hyperoffense.................. 0.00276% hailstall..................... 0.00176% monotype...................... 0.00153% trickhail..................... 0.00114% sunoffense.................... 0.00095% tricksand..................... 0.00091% rainoffense................... 0.00059% monodragon.................... 0.00059% mononormal.................... 0.00049% dragmag....................... 0.00022% monopsychic................... 0.00015% gravity....................... 0.00013% monowater..................... 0.00009% monoelectric.................. 0.00008% batonpass..................... 0.00007% monosteel..................... 0.00007% monoice....................... 0.00004% monograss..................... 0.00001% sunstall...................... 0.00001% monofairy..................... 0.00001% monoghost..................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% sandoffense................... 0.00000% monoflying.................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.208) | -0.8|# |# -0.4|######## |############# 0.0|########################### |############################## +0.4|############################ |################## +0.8|###### |## | | | more negative = more offensive, more positive = more stall one # = 0.75%