weatherless...................89.16645% offense.......................49.58738% balance.......................31.55386% hyperoffense..................14.23362% voltturn...................... 9.84199% hail.......................... 5.57190% sun........................... 3.44806% trickroom..................... 3.16338% semistall..................... 3.02904% stall......................... 1.59608% rain.......................... 1.07792% sunoffense.................... 1.07472% sand.......................... 0.91159% monotype...................... 0.72288% hailoffense................... 0.62372% sandoffense................... 0.55655% choice........................ 0.48938% tailwind...................... 0.39982% rainoffense................... 0.25589% multiweather.................. 0.15673% monodark...................... 0.15673% mononormal.................... 0.13754% gravity....................... 0.10875% monobug....................... 0.10235% monoice....................... 0.09916% monoelectric.................. 0.06717% monograss..................... 0.06717% tricksun...................... 0.05118% monowater..................... 0.04478% monofighting.................. 0.02239% trickhail..................... 0.01919% monoghost..................... 0.01279% monopoison.................... 0.01279% monoground.................... 0.01279% monofairy..................... 0.01279% monopsychic................... 0.00960% monofire...................... 0.00640% trickrain..................... 0.00640% sandstall..................... 0.00640% monosteel..................... 0.00640% hailstall..................... 0.00320% monorock...................... 0.00320% Stalliness (mean: -0.241) -2.0|### |## -1.5|##### |######## -1.0|################ |################# -0.5|######################### |########################## 0.0|############################## |#################### +0.5|############ |####### +1.0|#### |## +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%