weatherless...................97.99185% balance.......................51.74102% offense.......................31.26317% voltturn......................16.61119% hyperoffense..................10.76388% stall......................... 3.63949% semistall..................... 2.59244% tailwind...................... 2.08793% trickroom..................... 1.50792% hail.......................... 1.16065% sand.......................... 0.47674% sun........................... 0.37126% hailoffense................... 0.33080% sunoffense.................... 0.26029% choice........................ 0.14320% sandoffense................... 0.11675% monotype...................... 0.07479% monodark...................... 0.05903% gravity....................... 0.05178% multiweather.................. 0.00760% monofire...................... 0.00719% rain.......................... 0.00711% monoice....................... 0.00398% rainoffense................... 0.00360% monoelectric.................. 0.00233% mononormal.................... 0.00198% monobug....................... 0.00022% tricksun...................... 0.00005% monofighting.................. 0.00002% monowater..................... 0.00002% monoghost..................... 0.00001% sandstall..................... 0.00001% trickhail..................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.070) -2.0|#### |# -1.5|#### |### -1.0|###### |####### -0.5|########## |############# 0.0|############################## |##################### +0.5|############## |## +1.0|## |# +1.5| | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.82%