sand..........................67.05775% weatherless...................32.16741% semistall.....................27.62840% offense.......................27.33703% balance.......................24.73685% stall.........................11.44587% hyperoffense.................. 8.85185% sandstall..................... 8.22548% batonpass..................... 4.97917% sandoffense................... 3.61635% dragmag....................... 1.12713% rain.......................... 0.51720% rainoffense................... 0.32238% sun........................... 0.26507% monotype...................... 0.14873% monopsychic................... 0.11375% sunoffense.................... 0.04008% choice........................ 0.03151% monowater..................... 0.02590% trapper....................... 0.00910% multiweather.................. 0.00742% mononormal.................... 0.00331% monofighting.................. 0.00189% sunstall...................... 0.00150% monofire...................... 0.00134% monoflying.................... 0.00119% monoground.................... 0.00096% voltturn...................... 0.00086% monorock...................... 0.00015% monobug....................... 0.00011% monodark...................... 0.00009% rainstall..................... 0.00005% monosteel..................... 0.00004% monoice....................... 0.00004% monograss..................... 0.00002% hail.......................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.476) |# -1.5|# |#### -1.0|############## |######### -0.5|############ |############ 0.0|######## |####### +0.5|############# |########### +1.0|############ |########### +1.5|############################## |############ +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.62%