weatherless...................47.33817% sand..........................47.22574% offense.......................40.45600% hyperoffense..................32.23315% balance.......................17.31865% sandoffense...................15.22136% stall......................... 5.50714% semistall..................... 4.48505% rain.......................... 3.76122% sandstall..................... 3.60740% voltturn...................... 2.72741% rainoffense................... 2.07933% hail.......................... 1.98641% dragmag....................... 1.88335% choice........................ 1.61240% monotype...................... 0.95885% trickroom..................... 0.90263% multiweather.................. 0.51847% hailstall..................... 0.29281% tricksand..................... 0.24440% monowater..................... 0.21004% sun........................... 0.21004% monopsychic................... 0.12493% monosteel..................... 0.12181% hailoffense................... 0.09604% batonpass..................... 0.08042% monodark...................... 0.07808% sunoffense.................... 0.06403% monoground.................... 0.05622% monopoison.................... 0.05388% monofire...................... 0.05310% monoelectric.................. 0.04841% monofighting.................. 0.04607% monoghost..................... 0.04060% monobug....................... 0.03748% gravity....................... 0.02733% monoice....................... 0.02577% monograss..................... 0.02264% mononormal.................... 0.02108% monoflying.................... 0.01640% monorock...................... 0.01405% tailwind...................... 0.00547% trickrain..................... 0.00390% trapper....................... 0.00312% monofairy..................... 0.00156% monodragon.................... 0.00156% Stalliness (mean: -0.433) -2.0|##### |############ -1.5|##################### |########################## -1.0|############################## |############################# -0.5|######################### |##################### 0.0|################# |############## +0.5|######### |######## +1.0|##### |#### +1.5|#### |##### +2.0|#### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%