sand..........................51.83264% weatherless...................42.94926% offense.......................38.11407% hyperoffense..................35.49811% sandoffense...................17.43202% balance.......................15.84309% stall......................... 5.96353% semistall..................... 4.58120% sandstall..................... 4.05672% rain.......................... 3.69672% voltturn...................... 3.42205% rainoffense................... 2.34850% dragmag....................... 2.13287% hail.......................... 1.97696% choice........................ 1.72658% trickroom..................... 0.86307% multiweather.................. 0.53814% monotype...................... 0.35250% tricksand..................... 0.26854% hailstall..................... 0.25591% monosteel..................... 0.11545% monowater..................... 0.11073% hailoffense................... 0.10078% sun........................... 0.08267% sunoffense.................... 0.04973% monofighting.................. 0.03588% gravity....................... 0.02400% monofire...................... 0.01639% batonpass..................... 0.01177% monoelectric.................. 0.01105% monoground.................... 0.00976% monoice....................... 0.00932% monobug....................... 0.00911% monopsychic................... 0.00818% monodark...................... 0.00741% monoflying.................... 0.00598% monopoison.................... 0.00503% monograss..................... 0.00439% tailwind...................... 0.00364% trickrain..................... 0.00329% mononormal.................... 0.00315% monorock...................... 0.00299% monoghost..................... 0.00114% monodragon.................... 0.00056% monofairy..................... 0.00025% trapper....................... 0.00000% Stalliness (mean: -0.469) -2.0|##### |############# -1.5|####################### |########################## -1.0|############################## |########################### -0.5|###################### |################## 0.0|############# |########### +0.5|######## |######## +1.0|##### |#### +1.5|#### |###### +2.0|#### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%