sand..........................54.00181% weatherless...................43.27788% hyperoffense..................36.56929% offense.......................35.60550% sandoffense...................17.71345% balance.......................15.42891% stall......................... 6.55051% semistall..................... 5.84579% sandstall..................... 4.80145% voltturn...................... 2.92714% hail.......................... 2.36628% dragmag....................... 2.23361% choice........................ 1.34903% rain.......................... 1.15919% multiweather.................. 0.84267% rainoffense................... 0.50472% trickroom..................... 0.33000% tricksand..................... 0.19924% hailstall..................... 0.15706% hailoffense................... 0.13527% monotype...................... 0.12251% monofighting.................. 0.05329% monowater..................... 0.04473% sun........................... 0.03752% sunoffense.................... 0.03510% gravity....................... 0.02946% monoice....................... 0.01144% batonpass..................... 0.01042% monosteel..................... 0.00451% monoflying.................... 0.00327% monobug....................... 0.00181% monoground.................... 0.00104% monodark...................... 0.00082% monoelectric.................. 0.00070% monopsychic................... 0.00070% monograss..................... 0.00014% monopoison.................... 0.00005% monofire...................... 0.00001% mononormal.................... 0.00001% monorock...................... 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.424) -2.0|### |######### -1.5|######################## |############################## -1.0|############################ |######################### -0.5|################### |############### 0.0|########### |######### +0.5|########## |######## +1.0|##### |###### +1.5|##### |###### +2.0|#### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%