sand..........................52.45341% weatherless...................45.81101% hyperoffense..................33.55284% offense.......................31.21581% balance.......................14.83312% sandoffense...................12.81922% semistall.....................10.44247% stall......................... 9.95577% sandstall..................... 6.41972% hail.......................... 4.06733% multiweather.................. 2.74287% choice........................ 1.69375% dragmag....................... 1.65477% voltturn...................... 1.59794% rain.......................... 0.40781% hailoffense................... 0.38765% rainoffense................... 0.19204% trickroom..................... 0.14858% tricksand..................... 0.12851% hailstall..................... 0.06555% monotype...................... 0.03880% monowater..................... 0.03257% batonpass..................... 0.01573% gravity....................... 0.01507% monoice....................... 0.00459% sun........................... 0.00331% sunoffense.................... 0.00303% monofighting.................. 0.00046% monosteel..................... 0.00034% monobug....................... 0.00028% monoflying.................... 0.00019% monoground.................... 0.00016% monodark...................... 0.00010% monopsychic................... 0.00006% monoelectric.................. 0.00004% monopoison.................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.203) -2.0|# |##### -1.5|######################### |############################## -1.0|#################### |#################### -0.5|################# |########### 0.0|############ |######### +0.5|######## |######## +1.0|####### |########### +1.5|######### |###### +2.0|####### |#### +2.5|### more negative = more offensive, more positive = more stall one # = 0.47%