sand..........................47.16214% balance.......................36.20407% weatherless...................27.27693% offense.......................26.70460% hyperoffense..................22.43871% rain..........................20.73553% stall......................... 9.66267% voltturn...................... 8.02541% sandstall..................... 5.85040% semistall..................... 4.98994% dragmag....................... 4.09375% rainoffense................... 3.49416% hail.......................... 2.81289% choice........................ 2.71784% sun........................... 2.09192% sunstall...................... 1.38903% sandoffense................... 0.95438% hailoffense................... 0.92983% rainstall..................... 0.52563% hailstall..................... 0.47014% monotype...................... 0.28240% monofighting.................. 0.15537% monowater..................... 0.11125% sunoffense.................... 0.08399% multiweather.................. 0.07941% trickroom..................... 0.04223% tailwind...................... 0.01748% tricksand..................... 0.01291% monodragon.................... 0.01225% gravity....................... 0.00640% monobug....................... 0.00183% monosteel..................... 0.00088% monoground.................... 0.00066% monopsychic................... 0.00042% tricksun...................... 0.00033% monorock...................... 0.00024% trickrain..................... 0.00015% mononormal.................... 0.00003% monofire...................... 0.00003% monoelectric.................. 0.00002% monopoison.................... 0.00000% monodark...................... 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% trickhail..................... 0.00000% batonpass..................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.045) -2.0|###### |##### -1.5|######### |################ -1.0|############ |########## -0.5|############# |################### 0.0|################### |############################## +0.5|################# |############ +1.0|###### |#### +1.5|###### |###### +2.0|#### |### +2.5|## |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.50%