weatherless...................78.70669% offense.......................36.64310% balance.......................35.11290% sand..........................17.73749% hyperoffense..................14.38572% stall......................... 8.39075% voltturn...................... 5.87967% semistall..................... 5.46752% sun........................... 3.35849% rain.......................... 1.82928% multiweather.................. 1.59298% sandstall..................... 1.04711% choice........................ 1.03196% sandoffense................... 0.74996% dragmag....................... 0.28255% trickroom..................... 0.18193% monotype...................... 0.12655% sunoffense.................... 0.09015% monofighting.................. 0.06670% hail.......................... 0.05394% rainoffense................... 0.01737% sunstall...................... 0.01682% allweather.................... 0.01459% monodark...................... 0.01313% monofire...................... 0.01306% mononormal.................... 0.00826% monobug....................... 0.00508% trickhail..................... 0.00500% monoground.................... 0.00470% monosteel..................... 0.00332% monopsychic................... 0.00299% monoflying.................... 0.00265% gravity....................... 0.00260% monodragon.................... 0.00222% monowater..................... 0.00192% monorock...................... 0.00131% monofairy..................... 0.00049% monograss..................... 0.00041% tailwind...................... 0.00025% monopoison.................... 0.00017% monoelectric.................. 0.00010% monoice....................... 0.00009% monoghost..................... 0.00003% trickrain..................... 0.00001% hailoffense................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.042) -2.0|### |######## -1.5|######## |############# -1.0|########## |###################### -0.5|##################### |######################### 0.0|############################# |############################## +0.5|#################### |################ +1.0|############ |###### +1.5|##### |#### +2.0|####### |#### +2.5|# |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.40%