weatherless...................81.78808% offense.......................41.41067% balance.......................28.46744% hyperoffense..................15.56636% sand..........................14.94394% stall......................... 9.15135% voltturn...................... 7.20029% semistall..................... 5.40419% sun........................... 2.12691% rain.......................... 2.04670% sandstall..................... 1.14817% multiweather.................. 0.90088% sandoffense................... 0.61031% dragmag....................... 0.26309% trickroom..................... 0.16004% monotype...................... 0.06098% monofighting.................. 0.04862% rainoffense................... 0.03029% sunstall...................... 0.02522% sunoffense.................... 0.02073% choice........................ 0.01584% mononormal.................... 0.00538% hail.......................... 0.00301% monofire...................... 0.00240% monodark...................... 0.00236% monoground.................... 0.00098% trickhail..................... 0.00037% monoflying.................... 0.00032% monodragon.................... 0.00029% monorock...................... 0.00020% gravity....................... 0.00019% monobug....................... 0.00019% allweather.................... 0.00018% monosteel..................... 0.00011% monofairy..................... 0.00006% monopsychic................... 0.00005% monograss..................... 0.00001% monowater..................... 0.00001% tailwind...................... 0.00001% monopoison.................... 0.00000% monoice....................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.015) -2.0|# |####### -1.5|######### |############### -1.0|########### |############################## -0.5|################### |############################## 0.0|########################## |######################## +0.5|############## |########## +1.0|############ |###### +1.5|###### |#### +2.0|######## |#### +2.5|## |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%