weatherless...................62.50445% balance.......................52.55429% offense.......................37.97615% sun...........................12.43325% rain..........................12.23745% sand.......................... 8.87326% trickroom..................... 7.98327% monotype...................... 5.46458% hail.......................... 5.18868% tailwind...................... 4.21858% voltturn...................... 3.89818% hyperoffense.................. 3.54219% semistall..................... 3.33749% stall......................... 2.58989% multiweather.................. 1.21930% tricksun...................... 0.97010% monofire...................... 0.67640% tricksand..................... 0.56960% monowater..................... 0.49840% batonpass..................... 0.47170% monosteel..................... 0.47170% sunoffense.................... 0.45390% sandstall..................... 0.44500% monobug....................... 0.42720% monoelectric.................. 0.40050% monoflying.................... 0.38270% monopsychic................... 0.34710% monofairy..................... 0.32930% monoice....................... 0.32930% trickrain..................... 0.29370% monopoison.................... 0.28480% monograss..................... 0.28480% trickhail..................... 0.28480% monoground.................... 0.26700% monorock...................... 0.25810% mononormal.................... 0.18690% rainoffense................... 0.16910% monodragon.................... 0.16910% dragmag....................... 0.14240% hailoffense................... 0.10680% monodark...................... 0.09790% monoghost..................... 0.07120% sandoffense................... 0.06230% gravity....................... 0.05340% hailstall..................... 0.05340% choice........................ 0.03560% monofighting.................. 0.00890% sunstall...................... 0.00890% trapper....................... 0.00890% Stalliness (mean: 0.117) -1.5|# |### -1.0|##### |########## -0.5|################ |####################### 0.0|############################## |########################### +0.5|######################## |################ +1.0|##### |## +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.59%