weatherless...................65.79103% balance.......................54.91458% offense.......................42.22272% sand..........................12.08466% trickroom.....................10.73038% rain..........................10.19800% sun........................... 9.66845% voltturn...................... 9.03014% tailwind...................... 5.45859% hail.......................... 3.30221% semistall..................... 2.79777% trickhail..................... 1.63203% tricksand..................... 1.46623% multiweather.................. 1.04304% tricksun...................... 0.20063% batonpass..................... 0.05742% hyperoffense.................. 0.05473% monotype...................... 0.04128% monofire...................... 0.03544% stall......................... 0.01021% sandstall..................... 0.00638% monowater..................... 0.00441% sunstall...................... 0.00338% trickrain..................... 0.00310% dragmag....................... 0.00248% rainoffense................... 0.00066% gravity....................... 0.00059% monosteel..................... 0.00045% hailoffense................... 0.00043% monopoison.................... 0.00039% mononormal.................... 0.00031% monograss..................... 0.00017% monoflying.................... 0.00004% monobug....................... 0.00003% sandoffense................... 0.00002% monodark...................... 0.00002% monoghost..................... 0.00001% monoelectric.................. 0.00001% sunoffense.................... 0.00000% hailstall..................... 0.00000% monoice....................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% choice........................ 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: 0.113) -1.5| | -1.0|# |# -0.5|#### |############################## 0.0|############## |################### +0.5|################# |### +1.0|# |## +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.09%