weatherless...................75.26999% offense.......................43.83356% balance.......................30.86790% voltturn......................13.76889% hyperoffense.................. 9.93178% sand.......................... 9.16797% stall......................... 8.38629% rain.......................... 8.30676% semistall..................... 6.98047% sun........................... 6.35598% trickroom..................... 2.41084% hail.......................... 2.04271% monotype...................... 1.14949% multiweather.................. 1.13634% sandstall..................... 0.63497% sandoffense................... 0.42152% sunoffense.................... 0.34881% rainoffense................... 0.33159% choice........................ 0.33022% dragmag....................... 0.31309% hailoffense................... 0.30206% trickhail..................... 0.21681% monowater..................... 0.21043% monopsychic................... 0.19086% monobug....................... 0.13677% rainstall..................... 0.13482% tricksun...................... 0.10716% monofire...................... 0.08169% monograss..................... 0.07097% monoelectric.................. 0.07023% mononormal.................... 0.06904% tailwind...................... 0.05798% monorock...................... 0.05330% sunstall...................... 0.04812% monodark...................... 0.04786% monopoison.................... 0.04072% monoflying.................... 0.03672% monosteel..................... 0.03175% monofighting.................. 0.03098% monofairy..................... 0.02495% tricksand..................... 0.02104% monodragon.................... 0.01985% monoground.................... 0.01918% monoice....................... 0.01820% hailstall..................... 0.01390% monoghost..................... 0.01324% gravity....................... 0.01317% trickrain..................... 0.00250% allweather.................... 0.00011% Stalliness (mean: 0.095) |## -1.5|##### |######### -1.0|############# |###################### -0.5|########################### |############################## 0.0|######################## |#################### +0.5|################# |############## +1.0|######### |####### +1.5|###### |#### +2.0|### |### +2.5|# |## +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%