weatherless...................77.26270% offense.......................44.99862% balance.......................27.17290% voltturn......................13.94536% stall.........................10.74903% sand.......................... 9.00522% hyperoffense.................. 8.97369% semistall..................... 8.10576% rain.......................... 8.01285% sun........................... 4.97828% trickroom..................... 3.34272% hail.......................... 1.69176% multiweather.................. 0.94927% sandstall..................... 0.87759% trickhail..................... 0.53449% sandoffense................... 0.47260% dragmag....................... 0.34370% choice........................ 0.29369% sunoffense.................... 0.21034% monotype...................... 0.20219% hailoffense................... 0.10467% tailwind...................... 0.07584% rainoffense................... 0.07369% tricksun...................... 0.06658% monofire...................... 0.05867% monowater..................... 0.05115% rainstall..................... 0.02978% monobug....................... 0.02949% sunstall...................... 0.02856% tricksand..................... 0.02361% gravity....................... 0.01739% monodark...................... 0.01621% monoflying.................... 0.01273% monoelectric.................. 0.00787% monosteel..................... 0.00598% monofairy..................... 0.00390% monoice....................... 0.00286% mononormal.................... 0.00282% monodragon.................... 0.00212% monoground.................... 0.00181% monopsychic................... 0.00175% monograss..................... 0.00133% monopoison.................... 0.00129% monofighting.................. 0.00101% monorock...................... 0.00078% monoghost..................... 0.00051% hailstall..................... 0.00007% trickrain..................... 0.00006% allweather.................... 0.00000% Stalliness (mean: 0.161) |## -1.5|##### |######## -1.0|############ |###################### -0.5|############################## |############################## 0.0|###################### |################ +0.5|############## |############# +1.0|######## |####### +1.5|######## |#### +2.0|#### |#### +2.5|## |### +3.0|### |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%