weatherless...................96.72915% offense.......................45.30002% balance.......................25.90800% hyperoffense..................19.70415% voltturn...................... 5.56452% monotype...................... 5.45398% semistall..................... 4.55252% stall......................... 4.53531% monopsychic................... 3.13759% batonpass..................... 2.79229% rain.......................... 1.15770% dragmag....................... 1.15724% trapper....................... 1.09607% sand.......................... 1.01604% mononormal.................... 0.96910% sun........................... 0.80557% monoghost..................... 0.64795% monobug....................... 0.59508% hail.......................... 0.49143% monosteel..................... 0.29868% monograss..................... 0.27889% choice........................ 0.21972% multiweather.................. 0.19982% monodragon.................... 0.16955% monofire...................... 0.12076% monoflying.................... 0.11629% sunoffense.................... 0.10779% monoice....................... 0.05835% monodark...................... 0.05669% monoelectric.................. 0.04823% sunstall...................... 0.04391% monorock...................... 0.03663% rainoffense................... 0.03438% monoground.................... 0.03072% monowater..................... 0.02330% sandstall..................... 0.02311% monofighting.................. 0.02163% monopoison.................... 0.02076% sandoffense................... 0.01952% tailwind...................... 0.01008% rainstall..................... 0.00953% trickroom..................... 0.00504% monofairy..................... 0.00489% hailoffense................... 0.00274% gravity....................... 0.00153% fear.......................... 0.00142% tricksun...................... 0.00000% tricksand..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.260) -3.0|# | -2.0|### |############# -1.0|######################## |############################## 0.0|######################## |############### +1.0|######### |#### +2.0|#### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.79%