weatherless...................70.40606% offense.......................52.20234% balance.......................39.16036% hail.......................... 9.05024% sun........................... 8.70613% rain.......................... 7.63937% trickroom..................... 6.26290% sand.......................... 5.60908% voltturn...................... 5.12732% semistall..................... 4.54233% hyperoffense.................. 2.99381% tailwind...................... 1.96146% tricksun...................... 1.61734% monotype...................... 1.47970% multiweather.................. 1.41087% stall......................... 1.10117% monowater..................... 0.41294% hailstall..................... 0.41294% monoelectric.................. 0.30970% gravity....................... 0.17206% sunoffense.................... 0.17206% trickhail..................... 0.13765% choice........................ 0.13765% monoice....................... 0.13765% batonpass..................... 0.13765% monosteel..................... 0.13765% rainoffense................... 0.10323% tricksand..................... 0.10323% monograss..................... 0.06882% monofairy..................... 0.06882% sandoffense................... 0.06882% monopsychic................... 0.06882% monofire...................... 0.06882% monorock...................... 0.06882% monodragon.................... 0.03441% hailoffense................... 0.03441% monoground.................... 0.03441% monodark...................... 0.03441% monofighting.................. 0.03441% trickrain..................... 0.03441% Stalliness (mean: -0.034) -1.5|## |## -1.0|######## |############## -0.5|########################### |############################## 0.0|############################# |########################### +0.5|################## |######## +1.0|#### |## +1.5|##### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.56%