weatherless...................79.77958% offense.......................59.30570% balance.......................38.37880% voltturn......................32.87516% trickroom.....................14.20905% sun........................... 6.96522% sand.......................... 6.19284% rain.......................... 5.33888% tricksun...................... 3.22895% hail.......................... 1.90608% semistall..................... 1.17887% stall......................... 0.69748% hyperoffense.................. 0.43915% tailwind...................... 0.32619% multiweather.................. 0.18260% trickhail..................... 0.14812% monotype...................... 0.09362% monosteel..................... 0.08484% monofire...................... 0.00876% hailstall..................... 0.00055% monoelectric.................. 0.00002% monowater..................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% choice........................ 0.00000% rainoffense................... 0.00000% monoice....................... 0.00000% sandoffense................... 0.00000% tricksand..................... 0.00000% sunoffense.................... 0.00000% hailoffense................... 0.00000% batonpass..................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.011) -1.5| | -1.0|## |## -0.5|#### |######### 0.0|############################## |############# +0.5|###### |### +1.0| | +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 1.45%