weatherless...................74.00139% balance.......................39.68262% offense.......................26.00954% voltturn......................21.75311% semistall.....................13.43998% sand..........................12.95200% hyperoffense..................12.48943% stall......................... 8.37844% rain.......................... 7.78008% hail.......................... 4.82928% sandstall..................... 2.35308% choice........................ 2.27904% trickroom..................... 2.05160% sun........................... 1.09560% hailoffense................... 1.07273% multiweather.................. 0.63184% dragmag....................... 0.21179% rainoffense................... 0.21080% sandoffense................... 0.16428% sunoffense.................... 0.13360% tailwind...................... 0.11523% tricksun...................... 0.09754% hailstall..................... 0.08299% monotype...................... 0.04005% sunstall...................... 0.03150% monoghost..................... 0.02710% gravity....................... 0.00817% allweather.................... 0.00755% monobug....................... 0.00338% monofairy..................... 0.00326% monofighting.................. 0.00192% monowater..................... 0.00155% rainstall..................... 0.00124% monopsychic................... 0.00056% monodark...................... 0.00054% monorock...................... 0.00039% monoflying.................... 0.00029% mononormal.................... 0.00027% monoice....................... 0.00021% trickrain..................... 0.00021% monoground.................... 0.00017% monoelectric.................. 0.00016% monofire...................... 0.00015% monosteel..................... 0.00012% monodragon.................... 0.00007% monograss..................... 0.00001% monopoison.................... 0.00001% tricksand..................... 0.00000% Stalliness (mean: 0.272) -2.0|## |##### -1.5|########## |########### -1.0|########### |######### -0.5|############## |#################### 0.0|############################# |#################### +0.5|############################## |######################## +1.0|#################### |######## +1.5|############### |###### +2.0|### |###### +2.5|#### |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%