weatherless...................79.73209% balance.......................58.78928% offense.......................36.19382% rain..........................12.42425% sun........................... 5.29859% hyperoffense.................. 4.55163% sand.......................... 1.94456% hail.......................... 1.41339% monotype...................... 0.88374% multiweather.................. 0.81288% monowater..................... 0.54136% trickroom..................... 0.28652% semistall..................... 0.25620% monofire...................... 0.22793% stall......................... 0.20906% tailwind...................... 0.18735% monoflying.................... 0.03761% rainoffense................... 0.03635% sunoffense.................... 0.02362% monopsychic................... 0.01897% monofairy..................... 0.01696% tricksun...................... 0.01427% monoice....................... 0.01350% monoelectric.................. 0.01034% monosteel..................... 0.00829% monodragon.................... 0.00759% sandoffense................... 0.00653% monograss..................... 0.00466% mononormal.................... 0.00203% monodark...................... 0.00183% monofighting.................. 0.00033% monoground.................... 0.00020% monopoison.................... 0.00004% choice........................ 0.00003% monobug....................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% batonpass..................... 0.00000% tricksand..................... 0.00000% dragmag....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.009) | -1.5| |#### -1.0|### |## -0.5|######## |############## 0.0|############################## |#################### +0.5|########## |####### +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.99%