weatherless...................56.64771% offense.......................46.15260% balance.......................32.05510% rain..........................26.25685% voltturn......................20.30835% sun...........................19.24971% hyperoffense..................15.45547% multiweather.................. 5.11985% rainoffense................... 3.93061% semistall..................... 3.90750% stall......................... 2.42933% monotype...................... 2.38541% sunoffense.................... 1.67002% trickroom..................... 1.66540% hail.......................... 1.58912% sand.......................... 1.49782% choice........................ 1.19271% monodark...................... 0.48656% tricksun...................... 0.28546% monofire...................... 0.27622% monowater..................... 0.25773% monoflying.................... 0.23577% tailwind...................... 0.21843% monosteel..................... 0.19532% monopoison.................... 0.17220% sunstall...................... 0.16874% monofighting.................. 0.14793% monodragon.................... 0.11788% monoelectric.................. 0.11557% monoghost..................... 0.10633% trickrain..................... 0.09939% hailoffense................... 0.08668% monograss..................... 0.08437% monopsychic................... 0.07628% sandoffense................... 0.07281% trickhail..................... 0.06819% mononormal.................... 0.06010% rainstall..................... 0.05547% monoice....................... 0.05432% monoground.................... 0.04970% monofairy..................... 0.04392% monobug....................... 0.03352% sandstall..................... 0.03236% monorock...................... 0.02774% dragmag....................... 0.02543% fear.......................... 0.00809% allweather.................... 0.00809% gravity....................... 0.00809% hailstall..................... 0.00462% Stalliness (mean: -0.188) |# -2.0|# |## -1.5|###### |############# -1.0|#################### |######################## -0.5|########################### |############################## 0.0|########################## |####################### +0.5|################# |############ +1.0|######## |### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%