weatherless...................53.50938% balance.......................51.63028% voltturn......................40.04899% rain..........................27.67517% sun...........................26.51873% offense.......................22.43130% stall.........................12.46999% semistall..................... 8.38289% multiweather.................. 7.97153% hyperoffense.................. 5.08554% rainoffense................... 2.04850% sunstall...................... 0.90335% sunoffense.................... 0.28316% trickroom..................... 0.22952% sand.......................... 0.22405% choice........................ 0.18253% monotype...................... 0.10738% rainstall..................... 0.06775% monosteel..................... 0.05879% hail.......................... 0.05010% tailwind...................... 0.03194% monofighting.................. 0.01833% tricksun...................... 0.01667% hailoffense................... 0.01243% monowater..................... 0.01174% monopsychic................... 0.00865% monoflying.................... 0.00492% monofire...................... 0.00235% sandstall..................... 0.00114% monoghost..................... 0.00090% monoice....................... 0.00051% monodark...................... 0.00047% monoground.................... 0.00039% monoelectric.................. 0.00031% trickrain..................... 0.00021% hailstall..................... 0.00015% sandoffense................... 0.00014% monodragon.................... 0.00010% dragmag....................... 0.00003% gravity....................... 0.00002% monograss..................... 0.00002% monorock...................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.439) | -2.0| | -1.5|# |## -1.0|######### |########## -0.5|####### |############### 0.0|################### |############################## +0.5|########################### |##################### +1.0|########## |######## +1.5|#### |##### +2.0|####### |### +2.5|#### |# more negative = more offensive, more positive = more stall one # = 0.53%