weatherless...................87.52678% balance.......................29.42848% offense.......................28.67434% semistall.....................15.16048% stall.........................14.25925% hyperoffense..................12.47744% trickroom..................... 7.19255% rain.......................... 4.69014% sun........................... 3.65791% sand.......................... 3.41687% voltturn...................... 2.65338% tricksun...................... 1.76753% hail.......................... 0.95097% sandstall..................... 0.32825% rainoffense................... 0.32741% sunoffense.................... 0.32181% multiweather.................. 0.24267% tricksand..................... 0.21199% monotype...................... 0.12976% choice........................ 0.12223% hailoffense................... 0.07435% trickrain..................... 0.05909% dragmag....................... 0.05581% monowater..................... 0.04473% monodragon.................... 0.03238% monodark...................... 0.02908% sandoffense................... 0.01200% mononormal.................... 0.00543% monofairy..................... 0.00516% rainstall..................... 0.00395% monoground.................... 0.00370% monobug....................... 0.00242% monoghost..................... 0.00180% monofire...................... 0.00171% monopsychic................... 0.00160% monograss..................... 0.00141% tailwind...................... 0.00074% sunstall...................... 0.00047% monoelectric.................. 0.00032% monopoison.................... 0.00013% monofighting.................. 0.00007% monosteel..................... 0.00005% trickhail..................... 0.00003% monoice....................... 0.00001% monoflying.................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.384) -2.0|# |### -1.5|##### |########### -1.0|############## |################# -0.5|############## |################# 0.0|####################### |##################### +0.5|################ |############## +1.0|########## |### +1.5|############################## |########### +2.0|## |### +2.5|############# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%