weatherless...................86.76079% offense.......................32.72768% hyperoffense..................26.77622% balance.......................25.75119% rain..........................10.74090% stall......................... 7.83827% semistall..................... 6.90665% batonpass..................... 4.68484% trickroom..................... 4.37821% voltturn...................... 2.66216% rainoffense................... 2.64835% trickrain..................... 2.53785% sun........................... 1.94437% monotype...................... 0.93576% choice........................ 0.85001% sand.......................... 0.80903% multiweather.................. 0.43730% monodragon.................... 0.25937% monofighting.................. 0.19236% sunoffense.................... 0.19112% monoground.................... 0.19099% hail.......................... 0.18964% tricksand..................... 0.14137% mononormal.................... 0.10721% sandstall..................... 0.08119% monopsychic................... 0.07724% monowater..................... 0.07144% monodark...................... 0.05279% sunstall...................... 0.05162% monoelectric.................. 0.05152% rainstall..................... 0.04532% monoghost..................... 0.04103% monoice....................... 0.03853% monoflying.................... 0.03632% monograss..................... 0.03283% hailoffense................... 0.03243% monofairy..................... 0.03116% monobug....................... 0.02718% monopoison.................... 0.01943% tailwind...................... 0.01518% sandoffense................... 0.01142% dragmag....................... 0.01084% monosteel..................... 0.01063% trapper....................... 0.00664% monofire...................... 0.00480% tricksun...................... 0.00189% allweather.................... 0.00176% hailstall..................... 0.00117% fear.......................... 0.00099% monorock...................... 0.00054% trickhail..................... 0.00023% gravity....................... 0.00000% Stalliness (mean: -0.132) | -2.0|# |############## -1.0|############################## |################## 0.0|################ |################## +1.0|######### |#### +2.0|### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.85%