weatherless...................72.22512% balance.......................45.17412% offense.......................25.33259% semistall.....................17.61445% sun...........................16.15365% rain..........................12.72010% stall......................... 9.23764% multiweather.................. 4.09873% monotype...................... 4.09221% voltturn...................... 3.87048% hyperoffense.................. 2.64119% hail.......................... 1.92383% sand.......................... 1.33364% rainstall..................... 0.60976% sunoffense.................... 0.51846% dragmag....................... 0.51519% choice........................ 0.50867% monowater..................... 0.49563% trickroom..................... 0.47933% mononormal.................... 0.40107% monosteel..................... 0.38477% monoghost..................... 0.36194% monodark...................... 0.34564% monopsychic................... 0.31955% monobug....................... 0.31955% monograss..................... 0.30325% monoice....................... 0.28368% sunstall...................... 0.27716% monorock...................... 0.25108% monoground.................... 0.24129% monofighting.................. 0.22499% monodragon.................... 0.22173% monoflying.................... 0.22173% monoelectric.................. 0.19564% monofire...................... 0.17282% monopoison.................... 0.14673% tailwind...................... 0.14021% monofairy..................... 0.13695% sandstall..................... 0.12065% rainoffense................... 0.11086% hailstall..................... 0.11086% tricksun...................... 0.09782% hailoffense................... 0.06848% trickrain..................... 0.06195% sandoffense................... 0.02935% trapper....................... 0.01630% tricksand..................... 0.01630% Stalliness (mean: 0.503) -2.0|# | -1.5|# |## -1.0|###### |######### -0.5|############## |##################### 0.0|######################## |############################ +0.5|############################## |########################### +1.0|####################### |################### +1.5|################ |########## +2.0|#### |## +2.5|## |# +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.41%