weatherless...................76.84585% balance.......................36.89878% semistall.....................27.14928% stall.........................25.84230% sun...........................16.80225% offense....................... 9.96902% rain.......................... 6.61266% voltturn...................... 3.92286% multiweather.................. 0.81184% dragmag....................... 0.71964% rainstall..................... 0.52148% sand.......................... 0.42059% hail.......................... 0.29962% sandstall..................... 0.23114% choice........................ 0.14651% hyperoffense.................. 0.14062% trickroom..................... 0.08782% monotype...................... 0.08743% monosteel..................... 0.03784% tricksun...................... 0.01835% monobug....................... 0.01290% monofire...................... 0.01168% sunoffense.................... 0.00900% monoice....................... 0.00814% monoflying.................... 0.00710% sunstall...................... 0.00542% monoground.................... 0.00530% trickrain..................... 0.00432% monowater..................... 0.00246% monoghost..................... 0.00115% monofighting.................. 0.00082% mononormal.................... 0.00061% monograss..................... 0.00036% monodragon.................... 0.00034% monofairy..................... 0.00019% hailstall..................... 0.00016% rainoffense................... 0.00013% hailoffense................... 0.00012% monodark...................... 0.00010% monopsychic................... 0.00009% monoelectric.................. 0.00008% trapper....................... 0.00001% monopoison.................... 0.00001% tailwind...................... 0.00000% sandoffense................... 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.993) -2.0| | -1.5| | -1.0|## |## -0.5|#### |######## 0.0|### |############ +0.5|################# |###################### +1.0|################### |#################### +1.5|############################## |##################### +2.0|##### |## +2.5|## | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.59%