weatherless...................79.89373% offense.......................54.68530% balance.......................30.09629% rain..........................12.62330% hyperoffense.................. 9.39115% semistall..................... 3.84570% sand.......................... 3.38187% sun........................... 3.06775% voltturn...................... 2.65970% trickroom..................... 2.03147% stall......................... 1.98156% hail.......................... 1.83772% monotype...................... 1.35627% multiweather.................. 0.80437% rainoffense................... 0.80437% monofire...................... 0.52255% monoice....................... 0.50493% batonpass..................... 0.35815% sunoffense.................... 0.30237% trickrain..................... 0.10275% hailoffense................... 0.09688% tailwind...................... 0.09101% sandoffense................... 0.08807% tricksun...................... 0.08513% monodragon.................... 0.07926% rainstall..................... 0.05871% monowater..................... 0.04697% monoghost..................... 0.04403% monograss..................... 0.04110% monobug....................... 0.04110% sunstall...................... 0.03816% monorock...................... 0.02936% monopsychic................... 0.01761% monoelectric.................. 0.01174% tricksand..................... 0.01174% monosteel..................... 0.00881% mononormal.................... 0.00881% monoflying.................... 0.00587% dragmag....................... 0.00294% sandstall..................... 0.00294% monofairy..................... 0.00294% monoground.................... 0.00294% Stalliness (mean: -0.161) -1.5|### |####### -1.0|############## |###################### -0.5|########################### |############################## 0.0|##################### |################### +0.5|############ |######## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.57%