weatherless...................81.38081% offense.......................51.70831% balance.......................34.01828% rain..........................12.52696% hyperoffense.................. 7.67772% semistall..................... 4.13461% sand.......................... 3.41449% stall......................... 2.46108% voltturn...................... 2.19672% sun........................... 2.05436% trickroom..................... 2.05384% hail.......................... 1.28507% multiweather.................. 0.66169% monotype...................... 0.62472% rainoffense................... 0.45977% monoice....................... 0.33026% batonpass..................... 0.24775% sunoffense.................... 0.14420% trickrain..................... 0.10011% monofire...................... 0.08719% monodragon.................... 0.08370% hailoffense................... 0.07725% rainstall..................... 0.06195% tricksun...................... 0.06053% sunstall...................... 0.04560% tailwind...................... 0.04252% monoghost..................... 0.03568% monowater..................... 0.02397% monobug....................... 0.02215% sandoffense................... 0.02082% monograss..................... 0.01642% monoelectric.................. 0.01458% monopsychic................... 0.00705% monosteel..................... 0.00614% monorock...................... 0.00567% tricksand..................... 0.00342% monoground.................... 0.00282% sandstall..................... 0.00273% monoflying.................... 0.00270% dragmag....................... 0.00084% monofairy..................... 0.00005% mononormal.................... 0.00003% Stalliness (mean: -0.088) -1.5|## |##### -1.0|########### |##################### -0.5|####################### |############################## 0.0|#################### |################### +0.5|############## |########## +1.0|###### |#### +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.58%