weatherless...................89.33593% offense.......................45.72528% balance.......................37.62210% rain.......................... 7.91496% hyperoffense.................. 7.33651% semistall..................... 5.90993% stall......................... 3.40618% voltturn...................... 2.16322% sand.......................... 2.07631% trickroom..................... 1.03270% sun........................... 0.91185% multiweather.................. 0.46682% rainoffense................... 0.26636% hail.......................... 0.22777% monotype...................... 0.22039% monoice....................... 0.12292% rainstall..................... 0.08573% sunstall...................... 0.06761% monodragon.................... 0.05241% batonpass..................... 0.04456% hailoffense................... 0.03187% monoghost..................... 0.02049% monofire...................... 0.01881% sunoffense.................... 0.00630% monoelectric.................. 0.00462% monobug....................... 0.00389% sandoffense................... 0.00276% tailwind...................... 0.00168% trickrain..................... 0.00142% tricksun...................... 0.00082% monopsychic................... 0.00065% monograss..................... 0.00058% monorock...................... 0.00047% monowater..................... 0.00016% dragmag....................... 0.00004% monosteel..................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% sandstall..................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.030) -1.5|## |#### -1.0|############ |#################### -0.5|###################### |############################## 0.0|##################### |###################### +0.5|################## |############### +1.0|######### |###### +1.5|## |## +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.53%