weatherless...................92.64238% balance.......................41.99383% offense.......................37.67295% hyperoffense.................. 9.26117% semistall..................... 7.24930% rain.......................... 5.41197% stall......................... 3.82276% voltturn...................... 3.34436% trickroom..................... 2.52704% sun........................... 1.33367% sand.......................... 0.72378% multiweather.................. 0.51089% monotype...................... 0.39932% hail.......................... 0.39909% monoice....................... 0.31915% sunstall...................... 0.25595% rainoffense................... 0.19660% monoghost..................... 0.04087% hailoffense................... 0.03739% monodragon.................... 0.02532% batonpass..................... 0.02412% monofire...................... 0.01119% rainstall..................... 0.00396% monobug....................... 0.00251% tailwind...................... 0.00200% sandoffense................... 0.00107% sunoffense.................... 0.00106% monograss..................... 0.00027% monoelectric.................. 0.00002% monorock...................... 0.00001% trickrain..................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monowater..................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% sandstall..................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.122) -1.5|# |####### -1.0|############## |############## -0.5|######################### |#################### 0.0|###################### |############################## +0.5|################ |####### +1.0|######################### |####### +1.5|##### |### +2.0|# |#### +2.5| more negative = more offensive, more positive = more stall one # = 0.50%