weatherless...................87.87692% offense.......................52.81078% balance.......................28.83365% hyperoffense..................12.69196% rain.......................... 5.89340% semistall..................... 4.07746% monotype...................... 3.31801% sand.......................... 3.23394% voltturn...................... 2.36240% sun........................... 2.21948% trickroom..................... 1.67022% stall......................... 1.58615% hail.......................... 1.52449% monofairy..................... 1.14897% batonpass..................... 1.09853% rainoffense................... 0.78467% multiweather.................. 0.72862% monoice....................... 0.49882% monopoison.................... 0.47360% monofire...................... 0.31667% sunoffense.................... 0.27744% hailoffense................... 0.27744% monopsychic................... 0.21578% monobug....................... 0.17935% trickrain..................... 0.16534% sandoffense................... 0.14292% mononormal.................... 0.13451% tailwind...................... 0.10649% trickhail..................... 0.06165% monodragon.................... 0.05885% tricksun...................... 0.05325% dragmag....................... 0.05325% monoflying.................... 0.04764% monowater..................... 0.04484% monograss..................... 0.04204% monoghost..................... 0.03363% monorock...................... 0.03363% monosteel..................... 0.03083% monoground.................... 0.02522% sunstall...................... 0.02242% monodark...................... 0.01681% monofighting.................. 0.01681% gravity....................... 0.01121% rainstall..................... 0.01121% monoelectric.................. 0.00841% hailstall..................... 0.00560% tricksand..................... 0.00280% Stalliness (mean: -0.223) |### -1.5|### |########## -1.0|################# |########################## -0.5|######################## |############################## 0.0|############################# |################## +0.5|############# |######## +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%