weatherless...................89.94368% offense.......................53.10607% balance.......................30.45848% hyperoffense..................10.11060% rain.......................... 4.74502% semistall..................... 4.49972% monotype...................... 3.30211% sand.......................... 2.97162% voltturn...................... 2.09590% trickroom..................... 1.89617% stall......................... 1.82512% monofairy..................... 1.64214% sun........................... 1.60673% hail.......................... 1.42506% multiweather.................. 0.68262% batonpass..................... 0.59138% monoice....................... 0.51891% rainoffense................... 0.39966% monopsychic................... 0.30732% monopoison.................... 0.27871% sunoffense.................... 0.27766% hailoffense................... 0.23188% mononormal.................... 0.19461% trickrain..................... 0.17196% sandoffense................... 0.09684% monobug....................... 0.09372% trickhail..................... 0.08093% tailwind...................... 0.06140% monoflying.................... 0.05776% dragmag....................... 0.05466% monofire...................... 0.04777% monodragon.................... 0.03118% tricksun...................... 0.03084% monograss..................... 0.02171% monowater..................... 0.01975% monorock...................... 0.01889% monoghost..................... 0.01768% monodark...................... 0.01593% monofighting.................. 0.01266% sunstall...................... 0.01217% monoground.................... 0.01129% monosteel..................... 0.01011% rainstall..................... 0.00963% monoelectric.................. 0.00691% gravity....................... 0.00580% hailstall..................... 0.00508% tricksand..................... 0.00168% Stalliness (mean: -0.162) |## -1.5|### |######## -1.0|############## |####################### -0.5|###################### |############################## 0.0|############################ |################## +0.5|############# |######### +1.0|###### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%