weatherless...................92.95413% offense.......................49.66475% balance.......................35.76224% hyperoffense.................. 6.32092% semistall..................... 5.98402% rain.......................... 3.18264% sand.......................... 2.78430% voltturn...................... 2.50241% stall......................... 2.26807% monotype...................... 1.28313% trickroom..................... 0.94308% hail.......................... 0.82420% monofairy..................... 0.81417% sun........................... 0.48486% batonpass..................... 0.45467% monoice....................... 0.29570% multiweather.................. 0.22989% rainoffense................... 0.15826% trickrain..................... 0.12303% dragmag....................... 0.09968% sunoffense.................... 0.08678% mononormal.................... 0.08048% hailoffense................... 0.07032% sandoffense................... 0.04354% monobug....................... 0.04287% monoflying.................... 0.01295% monopsychic................... 0.01066% monofire...................... 0.01024% trickhail..................... 0.00976% monodragon.................... 0.00601% monograss..................... 0.00430% monowater..................... 0.00240% rainstall..................... 0.00221% monoelectric.................. 0.00177% sunstall...................... 0.00123% monoground.................... 0.00101% tailwind...................... 0.00040% monorock...................... 0.00030% monopoison.................... 0.00023% tricksun...................... 0.00017% monosteel..................... 0.00005% monoghost..................... 0.00000% hailstall..................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.010) |# -1.5|# |#### -1.0|######## |############### -0.5|################ |########################### 0.0|############################## |################ +0.5|############ |############# +1.0|####### |## +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.63%