weatherless...................93.32456% offense.......................45.09624% balance.......................35.96083% semistall..................... 7.84120% stall......................... 6.12028% hyperoffense.................. 4.98144% rain.......................... 3.52130% voltturn...................... 1.81109% sand.......................... 1.42448% hail.......................... 1.18367% sun........................... 1.07154% monotype...................... 0.69041% multiweather.................. 0.52554% monoice....................... 0.50142% trickroom..................... 0.44509% dragmag....................... 0.31766% batonpass..................... 0.24031% rainoffense................... 0.23091% trickrain..................... 0.19496% monofairy..................... 0.12945% sandoffense................... 0.04876% sunoffense.................... 0.04154% mononormal.................... 0.02819% hailoffense................... 0.01409% monofire...................... 0.01241% monobug....................... 0.01057% monodragon.................... 0.00329% rainstall..................... 0.00232% monoelectric.................. 0.00157% monowater..................... 0.00125% monoflying.................... 0.00113% monograss..................... 0.00078% sunstall...................... 0.00044% monoground.................... 0.00035% trickhail..................... 0.00001% tailwind...................... 0.00001% monosteel..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monopoison.................... 0.00000% hailstall..................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.105) | -1.5|# |## -1.0|########## |###################### -0.5|######################## |############################ 0.0|############################## |################ +0.5|################## |################## +1.0|############ |### +1.5|## |### +2.0|# |####### +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%