weatherless...................59.93760% offense.......................49.18225% balance.......................43.92757% sun...........................17.12176% trickroom.....................11.02710% rain.......................... 8.90723% hail.......................... 7.93077% sand.......................... 7.23247% tricksun...................... 5.57174% hyperoffense.................. 3.20120% monotype...................... 3.18133% tailwind...................... 2.75596% semistall..................... 2.69614% voltturn...................... 1.42538% multiweather.................. 1.00751% stall......................... 0.99284% monoice....................... 0.45312% rainoffense................... 0.35788% sunoffense.................... 0.34873% monowater..................... 0.31822% tricksand..................... 0.30369% monopoison.................... 0.25743% trickhail..................... 0.24912% monograss..................... 0.24229% monoelectric.................. 0.23013% monorock...................... 0.22478% trickrain..................... 0.21248% monodark...................... 0.20203% monobug....................... 0.18735% monofire...................... 0.18660% sandstall..................... 0.18299% choice........................ 0.16638% hailoffense................... 0.16244% monopsychic................... 0.15993% monoflying.................... 0.14869% batonpass..................... 0.13417% monosteel..................... 0.11853% sandoffense................... 0.11447% mononormal.................... 0.10545% monoghost..................... 0.10465% monofairy..................... 0.08979% hailstall..................... 0.06749% monodragon.................... 0.06301% sunstall...................... 0.06017% monofighting.................. 0.04945% monoground.................... 0.04165% dragmag....................... 0.02942% gravity....................... 0.02495% allweather.................... 0.01286% rainstall..................... 0.01162% trapper....................... 0.00215% swagplay...................... 0.00001% Stalliness (mean: -0.016) -1.5|# |## -1.0|##### |########### -0.5|################## |######################## 0.0|############################## |######################### +0.5|############### |######### +1.0|#### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.68%