weatherless...................62.04318% offense.......................52.50223% balance.......................44.02154% sun...........................15.72445% trickroom.....................12.22421% sand.......................... 8.65890% hail.......................... 8.03902% tricksun...................... 7.61539% rain.......................... 5.73764% tailwind...................... 3.06181% hyperoffense.................. 1.66089% voltturn...................... 1.46961% semistall..................... 1.34379% monotype...................... 0.94860% stall......................... 0.47156% sunoffense.................... 0.30805% tricksand..................... 0.20402% rainoffense................... 0.19981% multiweather.................. 0.17643% monodark...................... 0.15920% monowater..................... 0.15700% monorock...................... 0.14211% sandstall..................... 0.11997% hailoffense................... 0.11407% trickrain..................... 0.10846% monopsychic................... 0.09541% choice........................ 0.07575% monoice....................... 0.07393% monograss..................... 0.05460% monofire...................... 0.05442% monopoison.................... 0.04796% monoflying.................... 0.04346% monoghost..................... 0.03702% sandoffense................... 0.03480% mononormal.................... 0.03393% monobug....................... 0.01773% trickhail..................... 0.01628% batonpass..................... 0.00790% monoground.................... 0.00725% monofairy..................... 0.00607% trapper....................... 0.00595% monodragon.................... 0.00541% monoelectric.................. 0.00514% monosteel..................... 0.00433% gravity....................... 0.00423% monofighting.................. 0.00364% allweather.................... 0.00255% dragmag....................... 0.00087% hailstall..................... 0.00078% sunstall...................... 0.00051% rainstall..................... 0.00018% swagplay...................... 0.00000% Stalliness (mean: -0.031) -1.5| |# -1.0|### |######## -0.5|############# |####################### 0.0|############################## |###################### +0.5|######### |###### +1.0|# |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.85%