weatherless...................77.04908% offense.......................56.70171% balance.......................42.13528% hail.......................... 7.52047% sun........................... 7.25394% trickroom..................... 7.10063% sand.......................... 5.38555% tricksun...................... 3.75420% rain.......................... 2.82669% voltturn...................... 2.48646% tailwind...................... 1.96043% semistall..................... 0.68921% hyperoffense.................. 0.36102% monotype...................... 0.26283% rainoffense................... 0.22006% monorock...................... 0.14114% stall......................... 0.11278% monodark...................... 0.04700% choice........................ 0.04372% sandstall..................... 0.04339% tricksand..................... 0.03740% multiweather.................. 0.03349% monopsychic................... 0.02338% trickhail..................... 0.01499% trickrain..................... 0.01373% sunoffense.................... 0.01140% monowater..................... 0.00863% monoice....................... 0.00857% mononormal.................... 0.00840% monograss..................... 0.00537% monofire...................... 0.00444% monoflying.................... 0.00387% monobug....................... 0.00290% monoghost..................... 0.00288% monopoison.................... 0.00258% sandoffense................... 0.00250% hailoffense................... 0.00183% monoground.................... 0.00103% gravity....................... 0.00091% monofairy..................... 0.00087% monofighting.................. 0.00065% monoelectric.................. 0.00062% monosteel..................... 0.00036% allweather.................... 0.00025% batonpass..................... 0.00023% monodragon.................... 0.00013% trapper....................... 0.00005% dragmag....................... 0.00004% sunstall...................... 0.00003% hailstall..................... 0.00003% rainstall..................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: -0.056) -1.5| | -1.0|# |###### -0.5|######## |#################### 0.0|############################## |############### +0.5|##### |## +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.12%